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Unused Storyboard Week #2: Fish Hooks Algae Day by TVsKyle

I thought I’d take this week to show off a bunch of storyboards that I worked hard on that, for one reason or another, was never used. In all these instances, I’m not upset or anything, but I did work hard on them, and I thought it would be cool, and perhaps educational, to share them.

I posted the full storyboard to my first (unused) Fish Hooks storyboard, and now here’s the other. Unlike most shows I’ve worked on, Fish Hooks is outline-based. This means that they provide the storyboard artists with an outline of what should happen in the episode and let the storyboard artist write the dialogue and hash out the details. The problem with this episode is that the premise they gave me pushes Milo out of character. He’s not irritable at all. He’s a goofy funster, not a guy who would be irritated by having to work with weirdos. Another thing that worked against me is that they gave me a new character, Dumpy Muffins, who never had a personality or more than two lines before. They didn’t really explain his personality that well, and apparently I didn’t nail it to their liking. An episode called “Algae Day” eventually did air (with my name in the credits!) but none of this storyboard is in there… Which makes sense because the plot was almost completely changed.

So that ends my week of unused storyboards, though that doesn’t drain my supply. Look for more soon!

svga asked:

Hey I just wanted to say "thanks!" for the recent story board posts. It's super interesting to see that and your commentary makes it even better. I just failed a test and it's always a bummer because no one tells you what was wrong with it. The staging? Boring poses? Was the job given to a buddy that was already close to the show? ITS ALL A MYSTERY! Thanks again!

You’re quite welcome! Yeah, one rarely gets to find out why they didn’t get a storyboarding job. I think sometimes you can even do everything right, but if there’s someone better, they’ll get the job. The competition can be fierce. It can be especially tough for newcomers because there are experienced people who want the same job!

dungeonmaster11 asked:

Hey Kyle, have you played the new Yoshi's Island game? I haven't yet, but I've heard some, well, mixed things about it.

It doesn’t bring anything new to the table, and I don’t think 3d characters with textures (as opposed to sprite or hand drawn) was the right way to go stylistically, but it plays like a Yoshi game, and Yoshi games are a lot of fun! Having fun is what really matters, and it’s very good at that. Think of it as the “New Super Mario Bros” of Yoshi’s Island.

Unused Storyboard Week #6: Fanboy and Chum Chum by TVsKyle

I thought I’d take this week to show off a bunch of storyboards that I worked hard on that, for one reason or another, was never used. In all these instances, I’m not upset or anything, but I did work hard on them, and I thought it would be cool, and perhaps educational, to share them.

Back on the Kick Buttowski storyboard test I posted, I mentioned that I also tested for Fanboy and Chum Chum in the same week. Well, here’s that Fanboy test! This is the test that got me my storyboard revisionist job on season 2 of Fanboy and Chum Chum that quickly became a full-on storyboard artist job. This was actually my second attempt at a storyboard test. I’d taken one for the first season, but with no results. This is a much looser, rougher test than I’d normally have turned in, but several first season Fanboy boards had appeared online by this point, and they were really rough and loose! Adapting to this feel worked in my favor. That must have weighed heavily, because there’s a lot that’s technically awkward and limited about this board.

Unused Storyboard Week #5: Undercover Sheep by TVsKyle

I thought I’d take this week to show off a bunch of storyboards that I worked hard on that, for one reason or another, was never used. In all these instances, I’m not upset or anything, but I did work hard on them, and I thought it would be cool, and perhaps educational, to share them.

I made this storyboard to pitch to Frederator’s Cartoon Hangover. Since that’s an “adult” network, there’s a little mild cursing and (bloodless) minion dismemberment. This (clearly) doesn’t fit in with stuff like Bravest Warriors and Bee & Puppycat, so it’s no surprise they turned it down. At the time, I didn’t know they were looking for stuff that all had such a similar vibe. Mondo passed on it too. Anyway, Undercover Sheep is a concept of mine that I still really like, and I’m pretty fond of this storyboard too. Brent’s terrible attitude and over-the-top poses make him a fun character to work with. Maybe someday I’ll make this, but I’m busy with bigger fish at the moment.

Unused Storyboard Week #4: Kick Buttowski Test by TVsKyle

I thought I’d take this week to show off a bunch of storyboards that I worked hard on that, for one reason or another, was never used. In all these instances, I’m not upset or anything, but I did work hard on them, and I thought it would be cool, and perhaps educational, to share them.

This test for Kick Buttowski is unique in a few ways. For one, I was asked to take it via Facebook as a result of some of the crew enjoying my webcomic, Frog Raccoon Strawberry. Potential work from social networking and webcomics! SO. MODERN. Timing was such that I took this test and the test for Fanboy and Chum Chum in the same week. It was nuts! What’s even crazier is that both of those tests were successful! This test lead them to offer me in-house freelance on Kick Buttowski, but by then, I’d already started work at Fanboy and Chum Chum and I had to turn it down. This came after a long string of test taking with absolutely no results, so I went from feeling like a complete failure to feeling like a complete rock star. That said, there’s some awkward stuff about my work in this test. I’m cutting it way too close to the edge of the screen in a lot of cases— I didn’t really leave enough breathing room at times. Some of my horizon lines could really stand to be lower, and I really should’ve lightened some of these BGs to help the characters read. I think those-out-of-panel b-poses have gone the way of the dinosaur now. It’s a pain in the butt for anyone who’s trying to make an animatic out of these to have to grab an extra pose that’s off in the corner. But anyway, my self-nitpickery aside, I think I nailed the tone of the show, and if I hadn’t already been working, it would’ve secured me some work!

Holy crap, though, having to make up that bike with skateboards for wheels was ROUGH. That’s kind of a cruel thing to put in a test! Especially since I don’t think they included a design for it!

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